09:40:13:276NoneWaiting for scene (#0, name: 'Mercury (Main)') to be loaded...
Amplitude.Framework.Application+d__117:MoveNext()
09:40:13:414NoneScene (#0, name: 'Mercury (Main)') has been loaded.
Amplitude.Framework.Application+d__117:MoveNext()
09:40:13:420NoneAmplitude.Framework version 2.5.25+e3a4293f92.
Amplitude.Framework.Application:OnApplicationStarting()
09:40:13:420NoneStarting the application, version is V1.03.0253-S10, RELEASE (64-bit Standalone, build: 170411)...
Amplitude.Framework.Application:OnApplicationStarting()
09:40:13:420NoneMultiplayer cross-compatibility version is 16a3b00d43de3a05a1bdccfcd255b887.
Amplitude.Mercury.Application:OnApplicationStarting()
09:40:13:481NoneParsing the command line arguments...
Amplitude.Mercury.Application+d__11:MoveNext()
09:40:13:514NoneLoading registry file 'D:/Program Files/Epic Games/HUMANKIND/Registry.xml'...
Amplitude.Framework.Application:LoadRegistryFile(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
09:40:13:577NoneRegistry file 'C:\Users\ZitZo\Documents\Humankind\Registry.xml' does not exist.
Amplitude.Framework.Application:LoadRegistryFile(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
09:40:13:584NoneLoading plugin scene 'Assets/Scenes/Plugins/Platform/EGS (Platform).unity'...
Amplitude.Framework.Application+d__98:MoveNext()
09:40:13:745NoneAssetDatabase.Load GraphicsLowLevel
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
09:40:13:781NoneAssetProvider 'instancingandfx.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
09:40:13:787NoneAssetProvider 'mercury.data.shared.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
09:40:13:825NoneLoading plugin scene 'Assets/Scenes/Plugins/Transportation/Photon (Transportation).unity'...
Amplitude.Framework.Application+d__98:MoveNext()
09:40:13:851NoneLoading plugin scene 'Assets/Scenes/Plugins/Backtrace/Backtrace.unity'...
Amplitude.Framework.Application+d__98:MoveNext()
09:40:13:896None[EGS] EGS initialization
Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+d__22:MoveNext()
09:40:13:899None[EGS] Failed to create platform. Ensure the relevant Epic.OnlineServices.Platform.Options are set or passed into the application as arguments.
Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+d__22:MoveNext() Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+ d__22:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__37:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
09:40:14:058Noneusing Credentials, Type = ExchangeCode, Id = , Token = aee986aaf3494c1fac354ed74b762898
Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+d__25:MoveNext()
09:40:14:062NoneObject reference not set to an instance of an object
Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+d__25:MoveNext() Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+ d__25:MoveNext() Amplitude.Coroutine:Run()
09:40:14:062NoneCalling Application.Quit() now...
Amplitude.Framework.Application:ExceptionHandler(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
09:40:14:064NoneShutting down...
Amplitude.Framework.Application+d__101:MoveNext()
09:40:14:095NoneShutdown complete.
Amplitude.Framework.Application+d__101:MoveNext()
09:40:14:100NoneShutting down the sandbox thread...
Amplitude.Mercury.Game.GameManager:OnApplicationQuit()